Additionally, the Atronach Forge shows all recipes unique to it.Īn easy potion to make that can be worth quite a bit of gold is giants toe and wheat. Recipes can be purchased from many vendors. (e.g Arcadia in Whiterun) If you have a low speech skill then you can't sell stolen ingredients but if you use an alchemy lab and make them into a potion, you can then sell them. There are many recipe makers online which can show you all potion combinations. If you have two different ingredients that have the same effect then a recipe will automatically unlock next time you visit an alchemy lab .Īlso, if you have a good sneak then you can steal ingredients from someone. One or more of its properties will be revealed. If you have one or more ingredient in your inventory and all its effects are unknown then simply consume it. Potions you mix with beneficial effects have an additional 25% greater magnitude.Įating an ingredient reveals first two effects.Īll negative effects are removed from created potions, and all positive effects are removed from created poisons. Two ingredients are gathered from plants. Poisons applied to weapons last for twice as many hits. Potions you mix that restore Health, Magicka or Stamina are 25% more powerful. Potions and poisons you make are 20% stronger. These are the Perks available in the Alchemy perks tree. A nearly useless concoction, it sells for a tidy sum while the ingredients are plentiful in the wild and cheap in the stores. One excellent and easy money-maker is to combine Blue Mountain Flower and Blue Butterfly Wing for a poison that prevents magicka regeneration and fortifies conjuration. You can experiment on your own, but a good rule of thumb is that the more effects a potion has, the higher the value. This makes them almost as easy to part with as they are to create. Hence, some incredibly lucrative potions/poisons are often completely useless in any practical sense. One very excellent, yet incidental, aspect of creating potions is that their monetary value has no correlation to their functional value. For instance, you can create a potion that restores your health for 23 points but also poisons you for 3 points of damage per second for 10 seconds. It’s important to consider how your third element will interact with the first two, because you can easily create a potion whose secondary effect completely negates the first. You can also add a third reagent to the mix to modify the potion, and its impact will be determined by whether or not it shares any traits with the base materials. The materials’ common traits will determine the nature of the resulting potion. You can make any number of variant potions with the same name and basic properties with a wide array of materials the important thing is that the materials are compatible. The trick to alchemizing potions is to find two ingredients with a common trait. See Also: Alchemy Ingredients (Listed by Effect).
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